So I just left the Friday meeting with the guys, and we're just about ready for green mountain games. I was hoping that we would have more art in the games by now, but i'm not too worried. I'm more worried about the levels being fun for everyone. Over the past week I have fixed all of the assets I put on the repo as well as made some more assets for the mines. I'm finally in a position where I can start adding the assets into engine. which is gonna be sweet. Also i started mocking up some different menu layouts for a later time.
For tomorrow were gonna have 5 levels to show off, and a high score list for the day. We will all be taking shifts during the day so i'm excited to hear what the others will have to say about their shifts. Tomorrow should be a good day for VXT and the Midnight Tacos.
So this week i spent mostly on cleanup duty for assets. Which is good. Some of them needed it. By next week there should be art in game. That will be sweet. I will also be making more assets, and more menu layouts. The team all seems to like one idea of the character being the main part of the start menu that you control with the shield. Chris came up with the idea that based on what level you're playing the background of that level will appear around you when you select it. Which i think is awesome. Hopefully we can get that to work. Looks like i'll have another busy week.
-Mike out
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