This week was fairly productive for the team overall. I finished up my preliminary U.I. Sketches, as well as started an actual photoshop document. I had a lot of time to get feedback with the designers i'm working with, as well as Chris. This being said i put up 20+ assets to the repo.
Working on the U.I. should be interesting with the comments from class to have them be on the character with some numbers on the sides. I think it could look cool either way, but i think that there is a lot i have to play around with. I should have the previously stated photoshop mock up finished, as well as character U.I. sketches.
I worked with Evan to create some base assets for the first mine level. I busted out a lot of assets in a short amount of time, but poly count is always an issue. I keep pushing the meshes as low as i can, and it is a bit more time consuming than expected. That means i am slightly behind where i want to be. As for assets I should have the base set for the second level done next week. Roughly another 20+ assets. Those would all be for the City level.
Heres my quick update for the week.
Mike V signing off.
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