Today marks the end of another week here at the midnight tacos. I am excited because i will finally be able to start real work and get out of the concept phase. We all feel we have been moving too slowly, and that we're not where we should be. Over the past week i have been working on GUI elements, and working with the designers to come up with assets for our levels. Just as a reminder I am the artist in charge of the City, and the Mines.
For the GUI we want it to have all of the necessary information for gameplay displayed, while keeping it simple and relevant to our art style. I have three designs currently, and i will have full concepts to show my team by the end of the weekend. I'm hoping the team then will be able to help decide on what we want in the game. Which we will then present on Wednesday.
Gilly came up with the idea of monorails and other such means of moving platforms that i am going to be getting started on shortly. I am going to challenge myself based on what my lead, Chris suggested. Keep all assets under 200 polys to force simplicity. Just to see if that works. This week as far as assets is concerned i completed two of the three buildings i wanted to design for the city, as well as some more work on the tacks for the mines.
It seems that things are starting to pick up quickly, and I really like that.
Thats all i've got for this week.
-Mike signing off
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