Friday, March 21, 2014

The Sprint To Beta

So Alpha is now behind us, and we are sprinting to beta. Over the past week i have been designing the new stop light animation for the beginning of the levels, as well as finishing levels, and making set piece assets for the levels. All if coming together, and now that we have the levels whiteboxed we can art all of them out, and tweak them before the senior show. It is going to be a tight deadline to meet, but i am more than confident in my abilities, and the abilities of my team to get this game "done and polished". This brings me to what i will be working on.

Over the next week i want to have another level fully arted out, and i plan to have preliminary art in the rest of my levels. That way when we show off the game, and bring it to testing they aren't just looking at a blank background or obviously repeating planes. I am also going to finish up the in game G.U.I with the stop light 3-2-1-go feature. That shouldn't take that much time to finish. It is just a matter of testing to see what fits better. Along with these tasks I will be finishing up set piece assets, and requests as they come to me.

I am sure all of this work will keep me busy over the next couple of weeks. I will also have a better sense of what i should prioritize after our friday meeting taking place later. Even though i already have an idea of what i should focus on (arting out the levels), but still there may be different request or need for the week.

Well thats all i've got for now.

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