Friday, March 14, 2014

The Push For Alpha - Week 10

So today ends another week of work. We're starting to hit our stride, but we are still a bit behind. Over the past week i have been working on rapid iteration of the U.I. because we need it functional and in game for alpha. I have concepted around 30 rapid prototypes. Now that we at least have a solid placeholder we can get it in came, and i can keep iterating. As well as working on the U.I. i have also been working on the environments. In total i have made around 70 assets for the mines, and city level. Seeing as we are in a good place with that I am taking a break from asset making for at least a week. I will be devoting the rest of my time to arting out the levels. Along with that i will be concepting some set pieces to make for the levels I am in charge of.

I am going to be spending a lot of time on the levels over this next week. We're hoping to have at least two "complete" levels by the end of the week, and at least one done for class. Its time for us all to kick it into high gear to get this game where it needs to be. I am excited to see how the game comes together of the next few weeks.

Thats all for this weekly update

No comments:

Post a Comment