Friday, March 28, 2014

Beta

Oh man Beta is coming up, and I have a lot to accomplish over the next week. On top of the super busy schedule I had this week. Over the last week I had finished two more levels with art in them as you've seen in the build. I am also working on finalizing some U.I. elements, as well as working on our Poster. I am hoping to have all of this done by class on Wednesday; if not a little bit later than class (Thursday; Friday if need be). 

As far as this week is concerned i got two levels done, and will be finishing up another level today. I am finished with making assets outside of making set piece assets for each of the levels. I am hoping to have time to finish two tomorrow, but am unsure of my schedule because of the Accepted Students day that I am working tomorrow (Saturday). By class on Wednesday I should have all of my levels arted out, and hopefully some of them should be polished (Lighting, etc). Everything is coming up really fast, and my time is super important to balance at this point. I foresee many sleepless nights on the horizon.

As far as the U.I. I have everything planned out, but not its just a matter of polish, critique, and getting it implemented. The poster needs a lot of work as well, but i don't think that it will take nearly as much time as everything else. So it is on the backburner right now. 

I have a lot to do, and the pressure is on now. If only i could work without sleep...

Time to get to work.  

Friday, March 21, 2014

The Sprint To Beta

So Alpha is now behind us, and we are sprinting to beta. Over the past week i have been designing the new stop light animation for the beginning of the levels, as well as finishing levels, and making set piece assets for the levels. All if coming together, and now that we have the levels whiteboxed we can art all of them out, and tweak them before the senior show. It is going to be a tight deadline to meet, but i am more than confident in my abilities, and the abilities of my team to get this game "done and polished". This brings me to what i will be working on.

Over the next week i want to have another level fully arted out, and i plan to have preliminary art in the rest of my levels. That way when we show off the game, and bring it to testing they aren't just looking at a blank background or obviously repeating planes. I am also going to finish up the in game G.U.I with the stop light 3-2-1-go feature. That shouldn't take that much time to finish. It is just a matter of testing to see what fits better. Along with these tasks I will be finishing up set piece assets, and requests as they come to me.

I am sure all of this work will keep me busy over the next couple of weeks. I will also have a better sense of what i should prioritize after our friday meeting taking place later. Even though i already have an idea of what i should focus on (arting out the levels), but still there may be different request or need for the week.

Well thats all i've got for now.

Friday, March 14, 2014

The Push For Alpha - Week 10

So today ends another week of work. We're starting to hit our stride, but we are still a bit behind. Over the past week i have been working on rapid iteration of the U.I. because we need it functional and in game for alpha. I have concepted around 30 rapid prototypes. Now that we at least have a solid placeholder we can get it in came, and i can keep iterating. As well as working on the U.I. i have also been working on the environments. In total i have made around 70 assets for the mines, and city level. Seeing as we are in a good place with that I am taking a break from asset making for at least a week. I will be devoting the rest of my time to arting out the levels. Along with that i will be concepting some set pieces to make for the levels I am in charge of.

I am going to be spending a lot of time on the levels over this next week. We're hoping to have at least two "complete" levels by the end of the week, and at least one done for class. Its time for us all to kick it into high gear to get this game where it needs to be. I am excited to see how the game comes together of the next few weeks.

Thats all for this weekly update

Friday, March 7, 2014

Spring Break

Spring Break is coming to an end, and fun was had by all. I focused on getting rest a lot over break. With the end of the semester coming up quickly I have a feeling sleep and I aren't going to be too friendly anymore. What I really did was catching up on work this week, and I uploaded all of my final assets to the repo. I will be arting out the levels this weekend. I'm pretty excited to finally get art into the levels. I feel like that is way behind where is should be. Oh well we still have some time. Also this weekend i plan on having at least 20 new assets up for review with Chris. This will give each of the levels a good amount of variety for the time being. By the next class we should have around 4 arted out levels. I haven't heard from Chris as to what hes been doing, but i'm sure i'll see it soon enough. So it could be more. Along with that i should have a new U.I. Design to present the group and the class.