So this week we have been focusing on contextualizing our game, and my task has been to continue concepting throughout the week. Were continuing to evolve our game to make it as interesting visually as we can. We seem to be on the track of adding more particle effects, and collectibles to create more interactions in the world.
For the concepts I have been trying different worlds, and puzzles as well as concepting in a 3d space. I am also going to start working closer with the designers for my two levels. This will give me an asset list, and more pieces to concept out. It will be good to get a lot more work on my plate. I have been having a hard time creating work for myself to do.
The particle effects, and collectibles should bring more visual interest to the path the player is on. Smashing through crystals will create a particle effect that the player will collect. This will be cool to look at visually, and i feel that it will bring us closer to the lacking Ah-hah moments we've been striving for. The collectibles also adds just a little bit more to the completion and mastery aspects of the game that we are looking to achieve. Both of these items are things that need to be tested still.
I have to say i like where the team, and the game are progressing. It will be good to get everything we have in engine to start busting out levels once greenlight is completed.
Thats all I got for this week.
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