So we had our first real critique as a full team this week, and it is apparent that we still have some work to do as a team. We have a lot of exploring and growing to do with VXT. I'm sure that when we find the last few pieces of the puzzle we're going to almost feel stupid because we didn't think of it earlier. That's usually how I feel when I figure our a simple solution that was right in front of me the whole time.
Over the past week i have been creating various concepts for our bioms. This has been an interesting process so far. I'm trying to stretch my creativity, and come up with ridiculous ideas for levels. Such as an Indiana Jones style roller coaster-esque level in a cave full of colorful crystals. Said crystals would be the raw form of what the player can stick to. Now its time to collaborate more with the designers so we can hit the ground running. In the mean time the art department has a bit more concepting to complete along with creating a modularity system for all of us to use. It'll just make it easier in the long run.
I'm ready to start actually working. I'm not a fan of wasting time like this. Oh well. Soon enough.
-Mike V Signing off for this week.
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